

What is the disadvantage, given the LR bug in SE? What is the advantage of SSE uLargeRefLODGridSize (pretend the large ref bug doesn't exist and this works perfectly) What happens inside uGrids and uLargeRefLODGridSize? Potential for z-fight only in the latter? Setting both to '5' resolves? At what cost to visualizations and/or performance? This claims "better visualizations" in the DynDOLOD GUI, can you elaborate?Ī large ref object is flagged as such by the plugin, and it has LOD: perhaps it is advice to consider doing so manually?

If the reference using this mesh is not a large reference, it will automatically assigned to the NearGrid.ĭoes this automatically set uLargeRefLODGridSize = uGridsToLoad in the background, because the settings GUI do not reflect this. If the worldspace has no large references, the grid settings are used as intended.įor example, a mesh rule might define "Far LOD" or "Far Full" for a mesh in case it needs to be dynamic LOD. Consequently this will overwrite mesh rules grid settings automatically on a per reference basis as needed. This means that for a worldspace which has any large refrences, the dynamic LOD for a large reference is always assigned to FarGrid, while dynamic LOD for normal reference is always assigned to the NearGrid. In Skyrim Special Edition the FarGrid starts beyond the uLargeRefLODGridSize, while the NearGrid still starts beyond the uGridsToLoad. In the Skyrim version the NearGrid and FarGrid of the dynamic LOD system start right beyond the uGridsToLoad. References that are intended for NearGrid are typically smaller and it generally makes not much sense to show them beyond the large reference grid. Upgrading large references that were intended for NearGrid means more resource usage in case the large reference system is used. Vice versa, do not check the box "Upgrade NearGrid Large Refs" in case the large referene system is used - uLargeRefLODGridSize > uGridsToLoad >= 5. The result would be LOD working the same as it did in Skyrim. As a rule of thumb, check the box "Upgrade NearGrid Large Refs" in case the large reference system is not used - uLargeRefLODGridSize = uGridsToLoad - to make sure all references receive dynamic LOD as intended.
